visavef.blogg.se

Kingdoms of amalur destinies
Kingdoms of amalur destinies













kingdoms of amalur destinies

Trust me, when I wrote this I had every intention of unlocking it.īut anyways, why should it matter if I've unlocked it or not? At the time I wrote it, there were no other solutions on TA so it probably helped some people out (maybe the 35 positive votes?) in unlocking the achievement.Īnd it's not really just a rephrasing either - sure you may be able to easily decipher that 109 skill points in a single tree will unlock the achievement for you, but the game doesn't tell you the distribution between the skill tress that you would need to do in case you've put your points in to more than one tree. The only reason I never unlocked the achievement was because I got tired of doing enough side quests to level up my character to the necessary level to unlock it. Happy hunting! If you're voting negative please tell me why so I can fix my solution! The other two both come from the House of Valor quest lines, one giving +10% exp and the other +5% exp. One comes from when you complete the Travelers quest line and awards +10% experience. *EDIT* 7/22/12_Credit Lunchbox1112 and RunJebus: There are THREE (3) sets of armor available in game that will aid in leveling up. He was level 35 and had 108 ability points, SO you will have to be level 36 to get this achievement. *EDIT* 2/15/12_Credit Dream Fiend: Thanks to Dream Fiend for confirming that you have to be level 36 to get this achievement. Saving and then fateweaving will also help you to get the achievements for blacksmithing, sagecrafting, alchemy, and the riposte achievements. This will allow you to return to the setup you had prior to doing so, AND will also allow you to save some money. *EDIT* 2/15/12_Credit to Emotional REX: Thanks to REX for pointing out that it's probably a good idea to save you're game prior to using the Fateweaver to reset your destiny trees. Put your points into the destiny of your choice, get your achievement, and then return to the Fateweaver to reset up your tree(s) the way you really want. 109/3= 36.33, so you have to be level 36, probably level 37, to be able to have 109 ability points in any tree, 110 points in any two trees, or 111 points in all three trees.ĭon't forget, if you get to level 36/37 and haven't focused on only one tree or haven't done a careful distribution between the trees, just go to a Fateweaver and re-do your destiny tree. Universalist - 37 Might, 37 Sorcery, 37 FinesseĮvery level gives you 3 ability points.

kingdoms of amalur destinies

Top tier destinies require 109 ability points in a single tree of any of the destinies, or require a careful distribution between 2-3 of the trees.















Kingdoms of amalur destinies